AI Insights · Timothy · April 2025
Top Down Games Performance in Turkey Q1 2025
Explore the performance of the top 5 top-down games on a unified platform in Turkey during Q1 2025, with insights into downloads, revenue, and active users.
In the first quarter of 2025, the performance of top-down games on a unified platform in Turkey showcased interesting trends. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for the top five games.
TopTop: Games&Chat from MX INNOVATION PTE. LTD. saw a fluctuating weekly revenue, peaking at around $75K in early March. Weekly downloads started strong at 206K but saw a decline towards February, before rebounding to approximately 157K by the end of March. Active users initially increased, reaching over 631K in late January, before dropping and recovering to 508K by quarter's end.
Hole.io, published by Voodoo, maintained a consistent revenue, with a notable peak of $467 in the last week of March. Downloads varied, with a notable spike to approximately 185K in late February, concluding the quarter at 143K. Active users displayed a steady rise, culminating in a peak of 693K by the end of March.
The 101 Okey Plus Rummy Board Game by Zynga Inc. experienced a stable revenue, ending with around $291K in March. Downloads saw a gradual increase, peaking at 141K in early March. Active users showed a robust trend, peaking at over 3.49M in late March.
Brawl Stars from Supercell exhibited variable revenue patterns, closing at approximately $180K. Downloads decreased over the quarter, starting at 147K and ending at 117K. Active users started at 11.7M, with a decline to just over 10M by the end of March.
Lastly, Stickman Party: 4 Player Games by Maxim Krivokonev had modest revenue, with a peak of $145 in March. Downloads saw a decline mid-quarter, before rising to 119K. Active users increased towards the quarter's end, reaching nearly 1.92M.
For more detailed insights and analysis, visit Sensor Tower.